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Monica - portrait

Hi, here's my latest personal project I've worked on for the past month. The model was sculpted with Zbrush, skin detail has been enhanced using displacement maps from XYZ. for the face I have used Digi double process and UV , light setup,polymodeling done in maya.for eyes i have used flipped normal asset.
for face texture i have used mari and substance for cloth ,teeth.
For hair I used Xgen and for rendering Arnold Render ,some final touch up is done in photoshop.
hope you like it,

B&W version

B&W version

clay mix

clay mix

wip skin test

wip skin test

maya xgen viewport

maya xgen viewport