Hi, here's my latest personal project I've worked on for the past month. The model was sculpted with Zbrush, skin detail has been enhanced using displacement maps from XYZ. for the face I have used Digi double process and UV , light setup,polymodeling done in maya.for eyes i have used flipped normal asset.
for face texture i have used mari and substance for cloth ,teeth.
For hair I used Xgen and for rendering Arnold Render ,some final touch up is done in photoshop.
hope you like it,