Website powered by

Dragon head designs

I used Zbrush for sculpting the base model, The scales were added manually and with some alphas, and The texturing was done in substance painter. The render was done in Arnold Maya. I tried some comp ;)
The model is based on Antonio J. Manzanedo design.

Maya displacement Render

Maya displacement Render

substance UV tiles

substance UV tiles

albedo base color

albedo base color